Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success - Betty Adamou - cover
Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success - Betty Adamou - cover
Dati e Statistiche
Wishlist Salvato in 0 liste dei desideri
Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success
Disponibile in 2 settimane
52,30 €
52,30 €
Disp. in 2 settimane
Chiudi
Altri venditori
Prezzo e spese di spedizione
ibs
52,30 € Spedizione gratuita
disponibile in 2 settimane disponibile in 2 settimane
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
ibs
52,30 € Spedizione gratuita
disponibile in 2 settimane disponibile in 2 settimane
Info
Nuovo
Altri venditori
Prezzo e spese di spedizione
Chiudi

Tutti i formati ed edizioni

Chiudi
Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success - Betty Adamou - cover
Chiudi

Promo attive (0)

Descrizione


Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.
Leggi di più Leggi di meno

Dettagli

2018
Paperback / softback
360 p.
Testo in English
234 x 156 mm
530 gr.
9780749483357
Chiudi
Aggiunto

L'articolo è stato aggiunto al carrello

Chiudi

Aggiungi l'articolo in

Chiudi
Aggiunto

L’articolo è stato aggiunto alla lista dei desideri

Chiudi

Crea nuova lista

Chiudi

Chiudi

Siamo spiacenti si è verificato un errore imprevisto, la preghiamo di riprovare.

Chiudi

Verrai avvisato via email sulle novità di Nome Autore